Category Archives: Server Updates

Warpstones – Wolfia’s unique fast travel system

Our new, unique fast travel system is now mostly complete! Warpstones provide a way to quickly return to previously visited locations around the Akenlands and beyond.

You can recognize warpstones as floating lapis and stone structures, often found near towns and points of interest. Activate one, and then return to it later with /last. You can only return to the last warpstone you’ve activated, unless you have a new magical item (detailed below).

You can also use /sethome at a warpstone near your home to permanently save it. Then, return to it at any time with /home. You can also use /spawn to return to the warpstone at spawn, in the City of Intwil.

While using warpstones, you may discover a unique blue dust. This Warp Dust can be used as an alternative to Lapis Lazuli, however it has a far more useful purpose. Craft four Warp Dust into a Warp Shard, and then carry it to a warpstone to transform it into a useful magic item, allowing you to save the location of the warpstone in the shard itself. You can use at any other warpstone later, or trade it to other players.

Warp Dust drops rarely when activating a warpstone (other than your home and spawn warpstone), so you will need to activate many warpstones to collect enough dust for shards. This rarity, combined with the usefulness of shards, makes it a highly desirable item in the realms of Wolfia.

Note: Custom item textures are included in our resource pack, Revival. You must have the resource pack to see the appropriate textures for the new warp items. Download the pack here, or by typing /revival on the server.

Server Update – 1.12

Minecraft 1.12 just got pushed back to Wednesday June 7th. Spigot, our server software, is expected to be available on Thursday, so we will most likely update on that day.

The update process should be pretty smooth, we’re not expecting any major changes or complications. Lots of behind-the-scenes tweaks planned though, in preparation for future plugins!

Our new custom Realms plugins are working very well so far. Here’s a quick overview of each one: Continue reading Server Update – 1.12

Five Years of Wolfia + Future Plans (March 2017 Updates)

Five years. It’s been a long time since Wolfia was first started in March 2012. While we’ve recently relaunched the server and started welcoming new players, the world has been in existence for five years now.

We’ve got plenty of new faces and some returning ones too (welcome back Walker, Agent, Mads!). Wolfia has been totally reimagined over the past few years, and is looking really good now.

Here what’s being worked on now:


I work on Intwil fairly often, mostly minor stuff. I do want to redo the Mall and Bank though. A warpstone has been added outside the Mall, in Intwil’s main square.

Gryston has also been seeing a lot of work. Vanskorch Manor is mostly finished. I will be adding a train station and cleaning up some of the landscape here.


Galvin has been doing a lot of work on Aberdeen. The Apiceedra and the new library are looking great, although there’s still a lot of stuff to be finished in Aberdeen.

Outer regions

Sholkingham (north oceans) and Runnach (south oceans) are our PvP regions (raiding and PvP allowed).

The kingdom of Yongaron (in Sholkingham) has grown, and now includes a new town, Nightfall. King CT05 is the ruler of all of Yongaron, while Jarl Flaming rules the town of Nightfall.

Meanwhile, in the south, Runnach, the Aerin Isles has fallen claim to three factions: the Thaindom of Eborin, the Kingdom of Yongaron, and the town of Grimwood.

New Server Plugins

I am developing several plugins, custom-made for the server. These are known as the Realms plugins, and help bring RPG-inspired gameplay additions to the world of Wolfia.

RealmsCore is the first one, and includes our all-new ranks system.

Here’s how it shows in chat:
The bracket color is based on the farthing that player is associated with (Waramon, Eborin, Sholkingham, Runnach).
Names can now be prefixed with titles, such as Alpha (in Waramon), Thain (in Eborin), King (in Yongaron), or any other title. These are selected by nation leaders and approved by admins.

Admins are now indicated by a +. Note that these ranks do not include permissions/powers, instead these are now given by admins, as needed. We do not have staff or builder ranks.

We are also working on custom plugins for Warpstones, Jails, Economy, Mail, and Skills/Magic. More details coming soon.

The New Exploration Era (January 2017 Updates)

We’ve been working on lots of stuff this month as we prepare for the server’s fifth anniversary in March.

The New Exploration Era

The first few months of Wolfia were known as the Exploration Era, when we were constantly exploring and founding new towns. We’re starting to see a return of this, as we explore towards the edges of the Akenland and beyond.

In Waramon, we’re looking to set up some small towns around the edges of the continent. We have the south coast, west coast, and north coast , all of which we have recently been exploring and scouting.

If anyone would like to help with these towns, let me know in-game. We could definitely use some help with new towns!

Rail System

I’ve been working on expanding the rail system to new areas, including new destinations within Waramon, and others such as the Aerin Isles. Union Station has recently been revamped, and new rail lines will be ready soon.


The Warpstone system has received a major update. You can now designate any warpstone in Wolfia to be your home warpstone (/warpstone sethome). Then, any warpstones you visit will return you home, or you can return home at any time with /home (note that /home will no longer take you to your last bed).

The entire warpstone system has actually been rebuilt, and it’s now much, much faster. You’ll also see less lag and some fancy new visual effects on warping players.


We now have a new farthing-based ranks system. This is a work-in-progress, but you’ll start to notice some new titles in front of names. The colour of the brackets and title indicates the region (green for Waramon, blue for Eborin, yellow for Runnach, red for Sholkingham). Admins can be identified by a purple symbol before their name.

This will be expanded further to include region-specific functionality. Details still need to be figured out on that.

Future Plans

Right now, the focus is on finishing up incomplete projects, and getting Chapter One (lore-driven quests) done for March 6th, the server’s fifth anniversary.

After that, there’s plenty to be done in Eborin, which I’m really excited to work on. Galvin has been doing a lot of building in Aberdeen, and so far it looks beautiful! Eborin should be reopened for the summer, and will bring the great city of Aberdeen, new quests, new unique items (maybe even E Quentor), and new areas to explore.

Server Updates, December 2016

It’s been a while since the blog has been updated. Wolfia’s been quiet, as usual during the fall, but plenty of stuff is in the works!

Minecraft 1.11

Update was completed today!

Warping & Fast Travel Changes

There is now a delay before most teleports occurs. Note that eventually it is going to be harder to get around the world quickly, as it is easy to abuse the warp system, particularly in more PvP-oriented areas. While this may inconvenience some players, it is important for keeping a good balance of difficulty to convenience. More details coming soon.

Warpstones are fully functional. You can use warpstones to save your current location, and return to the city. Warpstones can be found in several towns and other points of interest, more will be added soon.

TARDIS is still available as a more advanced alternative to warpstones and dragon travel. This will likely be the fastest and most unlimited way to fast travel, but it is by far the most expensive option.


Banmas has begun! This is our annual winter festival, taking place at Necrowolf Manor in the City of Intwil. Type /Banmas in-game to warp to it.

Advent Calendar (daily gifts) is planned to start on the weekend (likely Dec 10th). It’s later than normal this year, but we’re still doing gifts.

The scavenger hunt, and possibly quests may be added. Contests are a possibility, depending on if people are interested. Log in to the server if you want to participate!

Resource Pack – Revival

As the original creator of our recommended resource pack (SMP’s Revival) is no longer maintaining it, we have taken over the pack. An unfinished version (missing many textures) is available here:

We plan to update the pack to newer Minecraft versions soon. As the format for resource packs has changed in many ways, there’s a lot of files that need to be updated. We also need artists to design new textures that fit the existing theme of the pack. If you are interested, post a comment below, or contact Kyle on the server.

1.9 Update – Important Note about your Inventory

The update to 1.9 has just been completed. Log in with any version of Minecraft 1.9 to play!

Due to Mojang’s UUID changes, inventories may be missing or “rolled back” for some players. Additionally, you may not respawn at your bed, and possibly not even be in the same place you were before,

If you are affected by any of these, please contact Kyle immediately to get your player data fixed.

We just need to change your player data from your username, to your Minecraft UUID. It takes under 30 seconds to complete.


TARDIS will be reset in January. All current TARDISes will be lost!
This is necessary to improve performance and ensure compatibility with future TARDIS updates.
Your TARDIS registration will not be lost. You can create a new TARDIS after the reset.
If you have any items in your TARDIS you would like to keep, please remove them from the TARDIS as soon as possible.

Live Map Updates

A few things are changing on the live map. This is in preparation for the 1.8 update, as well as to keep the server running efficiently.

Removal of unused map areas

Currently, the live map shows the entire 34,000×34,000 world. This is unnecessarily huge, and only a very small part of that area is used. I don’t have the capacity to save such a large map of the world, and therefore the map size is going to be greatly reduced.

Starting soon, the live map will be greatly reduced and will only show areas that have been visited by players. The rest of the terrain will be blacked out, until it is visited by a player in-game.

The 3D Cave Map has also been removed, though I highly doubt anyone used it (or was even aware of it). This used to show underground caves and structures, but was very unclear and was unpractical for any use.

Day-Only mode for maps

The live map has always changed between “daytime” and “nighttime” images, reflecting the in-game time.

The nighttime maps make it slightly harder to use the map, as it’s quite dark. Therefore, I have added a day-only option. You can find this on the sidebar (mouse over the far right edge of the live map).

Additionally, the top-down map (also accessed from the sidebar) will only show as a daytime map. There is no nighttime top-down map.

Live Map Visual Redesign

This is slightly old news, but still relevant. The map UI received a visual overhaul, and now looks much cleaner, better matching the website. The font has been changed to improve readability, most of the UI is transparent now (so the actual map isn’t covered up), and overall it looks much cleaner and simpler.


I’m also going to try and get some markers on the map, to better show the locations and names of cities, towns, points of interest, and boundaries.

Higher Quality maps for main areas

The quality and level of detail will soon be greatly improved in certain areas, most notably the cities. This may take a while to show up, as it takes time to generate the high-quality images.

Quick Update on 1.8

Just wanted to keep you all updated with the latest status update on the 1.8 server update.

Right now I am doing some major cleanup of old files that we no longer need, such as old maps and logging data.

Plugin list is being worked on, though it does not look like we’re making any changes from what we currently have. No new or removed plugins (yet), just updated versions of current ones.

As I mentioned previously, the server will only need to be down for maybe an hour or two, as most of the update process can be completed without affecting the running server. The actual process is:

  1. Get the latest version of Spigot (server software)
  2. Get the latest version of all plugins
  3. Set up the new server version and plugins
  4. Take down the 1.7 server, transfer the world and data into the new 1.8 server
  5. Load up the 1.8 server and hopefully everything works

A Long Overdue Update

So…it’s been a long time since the blog got updated. The server has still been running without an issue for the past few months, and we’ve made a lot of progress on building up the world. The City of Intwil is much more developed now (though still a work-in-progress), the new Arena was just finished a few days ago, and many more minor things were done. There’s still much more to come, but Wolfia has come a long way in the past few months.

We’re still on 1.7, and that’s the first point I’d like to discuss. We’ve stayed on 1.7, because, well, basically, if it’s not broken, why fix it? There simply isn’t much new stuff in 1.8 that we could use, and for a very long time, some of our main plugins were not compatible with 1.8. This is no longer an issue, though it is far more difficult to update now. However, I am happy to finally announce, the server WILL be upgraded to Minecraft 1.8.

I can’t promise when it’ll be completed, but I have started working on it now. I’m also planning to do some hardware upgrades to the server (nothing too major), though that should not extend this too much. The server will remain online as much as possible, I will do my best to minimize the downtime.


Now that that’s out-of-the-way, I’d like to share some details of what’s going to be coming to Wolfia over the next months:


As I announced a while back, Wolfia is being reimagined as a new type of survival world, based heavily around lore. The lore has been built up over the years, with many small stories and quests scattered throughout the world (such as E Quentor). We’re going to continue building up this type of lore, but I think it’s time to unveil the main storyline of Wolfia, the centerpiece which ties everything together, and the one the world is named for.

The main storyline will revolve around the rise and fall of the wolves who inhabit the world. Ancient civilizations, wars that shaped the worlds (yes, more than one world), warriors, werewolves, knights, alchemists, and the Wolf Lord himself. This will all be revealed through RPG-style quests.

I’m also exploring ideas for rebranding the server, to better express the idea of a lore-driven, RPG-style world.

The City of Aberdeen

Aberdeen is being heavily revised, and there’s still a lot to do, so you won’t be able to explore it just yet. It’ll be coming soon though.


This is a major new feature, a whole new way to instantly travel around Wolfia. Warpstones will be found throughout the world, and work like a “return ticket”. They allow you to return to a previously visited location, such as your home city, and then later return to where you left off. This is a pretty complex topic, as there will be different types of warpstones, each with unique advantages and limitations. More will be explained later.


Another RPG-like element, quests will be available throughout the world, and will have different tasks and rewards. This also means new locations to explore, and new one-of-a-kind weapons and rewards.