All posts by Kyle_Necrowolf

Mid-December Progress Update

Another month has gone by, time for another progress update! Wolfia has been progressing quite well, and is now ready for all players to join in!

As with the last progress update, this one is sorted by category.

The City of Intwil

Intwil is basically done. Anything else needing to be done here can be done as the city grows.

Mall is built, there’s still some things to finish, but it’s open.

The new spawn is done, it’s actually part of the new train station. It’s called Union Station, and is located in southern Intwil (the Wood District). The spawn is on the main floor (which is mostly finished), the train station is on the lower level (which is not yet finished). It will be finished soon.

Necrowolf Manor is done (for now).

Waramon Square is done (for now).

The other mansions and houses aren’t getting much work YET, they are a low priority for me at this time.

Trees have been planted EVERYWHERE. No more bare land everywhere!

Dregmorre Village may get some more work soon.


Other Waramon

Nothing else has been done in Waramon yet, the northern Waramon towns will be completed at a later date.


Eborin, Sholkingham, and Runnach

Everything to do with these areas will be completed at a later date. I am focusing on the starting land (Waramon) first. All roads to Eborin have been blocked off.


1.8 Update

Will be completed at a later date. I believe you can now join the server from any version of Minecraft between 1.7.2 and 1.8.1, if not then I will fix that soon.



I may do some Banmas decorations, maybe some gifts (only a few though). No big Advent Calendar or contests this year, although I may do a small scavenger hunt. This will be in place about a week before Banmas Day (December 25th).

The Mid November Progress Update!

Wolfia has been progressing well (although slowly) so I figured I’d do a short progress update for it. It’s sorted by categories for your (in)convenience. Enjoy!


Economy and Gameplay

The Bank of Waramon has almost been fully planned out, you can see that here. All that’s left to do is actually build the bank!

The Bank of Eborin is delayed until further notice. I’m getting the first bank up and running before I even try a second bank.

The arenas are nowhere near finished yet. To be specific, I haven’t even started them yet. I’m just waiting for inspiration before I start! (In other words I am very lazy)

The Government of Waramon is more or less planned out, I just have to write it down. Basically that means I have to write down what our laws are, how much power the governors have, stuff like that.

Eborin’s government is something I haven’t started any planning for, as I have no idea what I’m doing with it yet. Most likely I will be looking for someone to be Eborin’s governor/king/emperor/thain/whatever-we-decide-to-call-it. If you are interested in ruling over Eborin (and who wouldn’t be?) let me know.

There’s also a lot of stuff related to Wolfia’s history (Wolf Lord’s history, not server history) that I have to do. I’m planning on restoring the Wolf Lord’s castle (sort of) and building museums and all that fun stuff. That stuff is next on my to-do list, after I finish Intwil.

mcMMO is set up on the server and should be working as intended. Same with TARDIS. Go level up your skills and kill people with your Sonic Screwdriver. Just don’t kill me, like someone did. (not saying any names, but we all know it was Walker)



Wolf Town is finished.

Desertia is finished. (See, I actually DID get two things done!)

Aloki is coming soon. It may come sooner or later depending on how much a certain someone asks me when it’ll be finished.

Pumpkin Town is not finished yet, but it’s being worked on slowly. It also needs a new name. If you’ve got any ideas for names, send them to me.

Espilo needs a lot of work, I haven’t started it yet.

Intwil is what I’m currently working on. The main square and the Clocktower are done, new mall is almost done, the mansions are being worked on, Waramon Square is being worked on, and the new Spawn and museum will be built soon. My goal is to get Intwil finished as soon as possible.


Eborin hasn’t been started yet, as I’m not 100% sure of what I’m doing with it. Right now it’s blocked off as it does need quite a bit of work.


Sholkingham and Runnach

These two are mostly wilderness, so not much to do here. Anything needing to be done is very minor.



This website is being worked on slowly as well, I just redid the homepage. The Live Map is back on the homepage, and I’ve tweaked the layout. Because I can. I’m also adding content (like Server History) whenever I have time and inspiration. (Two things that do not always come at the same time)

I recently learned that putting Ethernet switches under a water pipe is not a good idea. I did not have internet for several hours last Tuesday. I also did not have water because it had to be shut off it fix it. :/


I think that’s all the progress I have to report to you all. If you think I am lazy, you’re probably right. But still, the projects in Wolfia will get done eventually!

Server Announcement

I have decided to remove Aedoric and any Creative Worlds. Instead, the server will be focused entirely on what it’s always been about since day one: the world of Wolfia.

Wolfia is now the only world on the server, and it is now my only Minecraft related project. The server will be entirely dedicated to this single project.


This may not make sense to you. Wolfia IS an old world. The server DOES need a new survival world.

Except, it doesn’t. I no longer have any interest in running a “public server” with all kinds of worlds, game modes, and activities. There is no point for me to try to do that anymore. If that is what you want, go elsewhere. Many of you have already done so.

Wolfia is still going to be a world based around an in-depth economy system, lore, and other interesting gameplay. Right now, I am calling it a work-in-progress. It’s open to everyone, but is far from finished.

I said I would not shut down the server anytime soon. I’m still not going to. But I’m not worrying about attracting new players right now. Someday in the future, I’ll be encouraging new players to join, but that day is not today. The server is here for me and anyone who is still here.


And if you are still here, I would like you to stay. You don’t have to, but the server is still here for you too. You’ve been a part of Wolfia’s history and I’d like you to be a part of Wolfia’s future. Whether you decide to stay or not, thank you for being a part of this server.


  • Kyle _N

1.8 Update, Staff Changes, Survival World Changes

1.8 Update

Due to various reasons (which I will not get into here) we are not able to get fully functional server software for Minecraft 1.8. HOWEVER, the server will be updated so that you can login from any version of Minecraft. That means that if you have Minecraft 1.7 OR 1.8, you will be able to play on the server. The downside of this method is that the new content in 1.8 will not yet be available.

This update will be completed next weekend, most likely Saturday October 4th.


Staff Changes

For simplicity, I am changing the Staff ranks. All Staff will have green brackets now.

Kyle will have all “mod” powers,  architect powers, and the ability to gain full access to anything on the server. This applies on all worlds except for Aedoric, where he will have no powers.

The rest of the Staff, Andrew, Sonic, Walker, Flower, Maddi, Crystal, and Sam, will have “mod” powers on all worlds. This includes all of their existing powers, as well as some more. These people do NOT have access to Creative mode, God mode, or Fly. (This however may change later)

Andrew, Sonic, Cole, and Glenn will also have access to their architect powers on the Creative World only.

This is basically reverting to our previous Staff system, except that Kyle will have slightly more powers than everyone else (Lead admin bragging rights?).

If you have any questions about this, please ask in-game, in the comments here, or on Twitter.


Survival World Changes

As previously announced, Wolfia is currently closed to the public. Quite a bit is changing regarding gameplay and overall architectural details (for example, roads and many buildings have been remade). A full list of changes can be found here, it is often updated with new changes and ideas.

Wolfia is expected to reopen, at least partially, sometime in the next few weeks.

As for Aedoric, it will be staying as our “standard” survival world. The majority of plugins will not be used on Aedoric, and there are no Staff powers that allow “cheating”.

The State of RoW: August 2014

We’ve made some major changes to our survival worlds. Also, our Creative World is now open!


The world of Wolfia is temporarily CLOSED to the public. It is being refined into an Economy world; a world based around money and trading, of items, land, services, and more. The world itself will return, but there will be more than basic survival gameplay when it returns!

Wolfia IS open to all Staff, and if you have a bed set in Wolfia, you can also enter it. It will be reopened to everyone within the next few months. More details will be available closer to its return.




2014-08-20_11.56.31Aedoric has been reset. Because several Staff (including myself) overused Creative Mode on the world, we thought it was unfair to others, as this is a Survival World, and decided to reset the world.

If you had any chests or buildings on Aedoric, unfortunately they are lost. Your inventory and Ender Chest on Aedoric will be accessible on Wolfia, when it returns.

The new Aedoric is survival only, even for Staff. Admins do not have most of their permissions here, so they must play in Survival Mode. No Creative, no God Mode, no Fly. I have even decided to set myself to Default on this world, meaning I am not even part of Staff on Aedoric.

You can enter Aedoric from its portal at Spawn. Please note that inventories are now separate from Wolfia and Spawn. Have fun surviving!






Our Creative World is finally open! It has been open to Architects, Staff, and invited players for a while, but now it is open to everyone!

2014-08-20_12.15.17The world is divided into many large zones, each 1500×1500. Each zone has a certain theme, such as Medieval, Modern, Pixel Art, Redstone, Organic, and more. The world is still being set up, and Cole is not yet finished a system to travel between zones, so there may be issues. Ask Cole (or another Staff member) if you need help or have questions.

Also, builds from earlier Creative Worlds still have to be copied in. This will happen sometime soon.

You can enter the Creative World from its portal at Spawn.

The New World: Aedoric

As most of you probably know, we recently opened a new survival world! This world is now our main survival world, although Wolfia is still up.

The name of this new world is Aedoric (pronounced a-dor-ic or ae-dor-ic).

Aedoric has been open for a few weeks now. At the moment, most of the buildings are fairly spread out. The portal on this world is located in front of my house (Necrowolf Manor), though it will soon be moved to the main square when that is complete. The actual city is only starting to come together, we do not have many roads yet. The city is located on a continent, far northeast from 0,0.

Currently, we do not have any official rules or laws for this world. Server-wide rules and guidelines do still apply though.

Over the next few weeks, I will be posting more details about Aedoric, including a rather lengthy list of things that you can help with. The first post should be up sometime this weekend.

Aedoric is now live on the server, you can access it from it’s portal at the new Spawn. This world is survival-only, with the exception of some large projects. See you in Aedoric!

Another Update on 1.7

First of all, the 1.7 update is now available for the server. I am working on getting it working, however, there is a lot I want to do to prepare the server.

We’ve been using the same world (Wolfia) for nearly two years now. In this time, plugins and other worlds have changed, and of course the Minecraft version. We’ve gone from having a few plugins and only Wolfia on 1.2.5, to Rykania and Wolfia on 1.4.2 with quite a lot more plugins, to our current multiworld server with over 30 plugins on 1.6.4. There are a lot of old files left over in the server files, many of which are no longer needed. This has lead to some recent crashing, glitches, and overall it is not exactly a stable setup.

Continue reading Another Update on 1.7

The Return of Wolfia, 1.7 news, & Merry Banmas!

This is going to be a long blog post. I haven’t been updating the blog as much as I should have been, but now that I have some more time, I will try to post more often.

First of all, Merry Banmas to everyone! There is a lot I planned for Banmas, however, due to the long downtime (which I will explain below), it looks like most of it will not be happening. I will be giving out several Banmas gifts within the next few days, and I may do New Years fireworks if I can.

Continue reading The Return of Wolfia, 1.7 news, & Merry Banmas!