Category Archives: The State of RoW

The New Exploration Era (January 2017 Updates)

We’ve been working on lots of stuff this month as we prepare for the server’s fifth anniversary in March.

The New Exploration Era

The first few months of Wolfia were known as the Exploration Era, when we were constantly exploring and founding new towns. We’re starting to see a return of this, as we explore towards the edges of the Akenland and beyond.

In Waramon, we’re looking to set up some small towns around the edges of the continent. We have the south coast, west coast, and north coast , all of which we have recently been exploring and scouting.

If anyone would like to help with these towns, let me know in-game. We could definitely use some help with new towns!

Rail System

I’ve been working on expanding the rail system to new areas, including new destinations within Waramon, and others such as the Aerin Isles. Union Station has recently been revamped, and new rail lines will be ready soon.


The Warpstone system has received a major update. You can now designate any warpstone in Wolfia to be your home warpstone (/warpstone sethome). Then, any warpstones you visit will return you home, or you can return home at any time with /home (note that /home will no longer take you to your last bed).

The entire warpstone system has actually been rebuilt, and it’s now much, much faster. You’ll also see less lag and some fancy new visual effects on warping players.


We now have a new farthing-based ranks system. This is a work-in-progress, but you’ll start to notice some new titles in front of names. The colour of the brackets and title indicates the region (green for Waramon, blue for Eborin, yellow for Runnach, red for Sholkingham). Admins can be identified by a purple symbol before their name.

This will be expanded further to include region-specific functionality. Details still need to be figured out on that.

Future Plans

Right now, the focus is on finishing up incomplete projects, and getting Chapter One (lore-driven quests) done for March 6th, the server’s fifth anniversary.

After that, there’s plenty to be done in Eborin, which I’m really excited to work on. Galvin has been doing a lot of building in Aberdeen, and so far it looks beautiful! Eborin should be reopened for the summer, and will bring the great city of Aberdeen, new quests, new unique items (maybe even E Quentor), and new areas to explore.

Server Announcement

I have decided to remove Aedoric and any Creative Worlds. Instead, the server will be focused entirely on what it’s always been about since day one: the world of Wolfia.

Wolfia is now the only world on the server, and it is now my only Minecraft related project. The server will be entirely dedicated to this single project.


This may not make sense to you. Wolfia IS an old world. The server DOES need a new survival world.

Except, it doesn’t. I no longer have any interest in running a “public server” with all kinds of worlds, game modes, and activities. There is no point for me to try to do that anymore. If that is what you want, go elsewhere. Many of you have already done so.

Wolfia is still going to be a world based around an in-depth economy system, lore, and other interesting gameplay. Right now, I am calling it a work-in-progress. It’s open to everyone, but is far from finished.

I said I would not shut down the server anytime soon. I’m still not going to. But I’m not worrying about attracting new players right now. Someday in the future, I’ll be encouraging new players to join, but that day is not today. The server is here for me and anyone who is still here.


And if you are still here, I would like you to stay. You don’t have to, but the server is still here for you too. You’ve been a part of Wolfia’s history and I’d like you to be a part of Wolfia’s future. Whether you decide to stay or not, thank you for being a part of this server.


  • Kyle _N

The State of RoW: August 2014

We’ve made some major changes to our survival worlds. Also, our Creative World is now open!


The world of Wolfia is temporarily CLOSED to the public. It is being refined into an Economy world; a world based around money and trading, of items, land, services, and more. The world itself will return, but there will be more than basic survival gameplay when it returns!

Wolfia IS open to all Staff, and if you have a bed set in Wolfia, you can also enter it. It will be reopened to everyone within the next few months. More details will be available closer to its return.




2014-08-20_11.56.31Aedoric has been reset. Because several Staff (including myself) overused Creative Mode on the world, we thought it was unfair to others, as this is a Survival World, and decided to reset the world.

If you had any chests or buildings on Aedoric, unfortunately they are lost. Your inventory and Ender Chest on Aedoric will be accessible on Wolfia, when it returns.

The new Aedoric is survival only, even for Staff. Admins do not have most of their permissions here, so they must play in Survival Mode. No Creative, no God Mode, no Fly. I have even decided to set myself to Default on this world, meaning I am not even part of Staff on Aedoric.

You can enter Aedoric from its portal at Spawn. Please note that inventories are now separate from Wolfia and Spawn. Have fun surviving!






Our Creative World is finally open! It has been open to Architects, Staff, and invited players for a while, but now it is open to everyone!

2014-08-20_12.15.17The world is divided into many large zones, each 1500×1500. Each zone has a certain theme, such as Medieval, Modern, Pixel Art, Redstone, Organic, and more. The world is still being set up, and Cole is not yet finished a system to travel between zones, so there may be issues. Ask Cole (or another Staff member) if you need help or have questions.

Also, builds from earlier Creative Worlds still have to be copied in. This will happen sometime soon.

You can enter the Creative World from its portal at Spawn.